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| Why do I have different result in my final render out comparing to my camera view in Digital Pro? (Export) | ||
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DP0007: Why do I have different result in my final render out comparing to my camera view in Digital Pro? (Export)
Glossary Render view: This is quick preview of how your final render out will look like. You need to use this intensively to check your effects. There are many possibilities having a different result between the camera view and final render out, especially when you have effects (cutter, blur, Transparency…) that are not showing correctly in the camera view but showing in render view. And this is normal that the whole purpose about the frame view is having a quick display so that you do not have any delay due to rendering every frame with effect that will takes a long time to do. So make sure to check in render view when you have effects often since the result in the render view will be exactly same as your final render out image/movie.
Glossary The situation sometimes happens when you export with ‘Quick Time movie’ comparing to ‘render network’ since the first one is using Display module while the other one is using Write module. In other words, since the display module you have chosen can be connected in a different location from where your write module is connected. When this happens, the result in Render output file maybe different from SWF, Quick Time movie, or OpenGL frames. Here is the example of which options are using which module. SWF, Quick Time movie, OpenGL frames: Display module All SWF, Quick Time movie and OpenGL frames has an option to select which display (display all) you want to use to render. The only drawback compare to Render network option, you only can select one display. In other hand, the Render network option let you render multiple formats at the same time by adding extra write module. This is very helpful when you export two different resolutions (ex, NTSC and low-res for the fast view). However, you have to remember that the rendering multiple at the same time requires more hardware resources that will crash if it excesses the limit. This will be more critical depending on the complex of the scene. ‘Enable External Read Image is bigger than [ ] times the final Resolution’ option from Preferences>Network tab will let you render in a separate memory section to help from crash due to memory full in certain extension.
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