Workout Series     |   Video Lessons     |   Tips & Tricks     |   Tutorials     |   Templates     |   Docs


Touching on all aspects of animation creation, the Toon Boom Animation Workout Series is a dedicated program of exercises designed to help you develop the techniques and skills necessary to get the most out of Toon Boom Studio.

All Workouts include a PDF file that guides you through the lesson plan, project files and a Quicktime demo of the final output (Project Development comes with a PDF file only).

Please note that the Workout Series are compatible with Toon Boom Studio V3.5 and higher.

Animation Workout
  Project development in Toon Boom Studio

Have an idea, but don’t know where to begin? Take a step in the right direction with this installment of the Workout Series, Project Development in Toon Boom Studio.

Full of examples and tips, this Workout can be used as a workflow guide for your animation projects in Toon Boom Studio. It will help you organize yourself for multiple types of projects and to effectively use the tools in Toon Boom Studio to save the most time. Learn what questions you need to ask in order to take the mystery out of the animation process, and let you focus on creating your animated masterpiece.

Price: $24.95 US
Time required: 3 hours
Difficulty level: 1/5
Table of Contents (view)
 
Animation Workout
  Animating

In this workout you will improve your understanding of the use of drawing and animating techniques by drawing a flower, first in a rough form and then cleaning it. When this is done, you will animate it so it sways from side to side.

You will then learn how to import and animate template elements, reusing the animation created previously to finally create a movie. The Animating Workout is split into two components, the first one showing step by step how to use the drawing tools as well as animating, and the second shows how to add elements and create a movie.

Price: $24.99 US
Time required: 4 hours
Result (view)
Difficulty level: 2/5
Table of Contents (view)
 
Animation Workout
  Cut-Out Character Design

In this workout exercise, you will learn the fundamentals of cut-out style animation. You’ll discover step by step how to go from a rough sketch, to a fully painted character all ready for rigging.

You’ll discover step by step how to go from a rough sketch to a fully painted character, all ready for rigging. The Cut-out Character Design Workout is split into four parts: the first part shows how to set up your workspace for cut-out tasks, the second involves creating a sketch palette and getting used to sketching in the software, as well as drawing your character in different poses; the third focuses on building the cut-out character, adding elements and creating the cleaned-up cut-out components as you go; and the fourth covers creating a new palette and saving different styles as well as painting your character. We are sure you will enjoy working with us as we lead you to a new level of proficiency with the Toon Boom Animation Workout Series.

Price: $14.99 US
Time required: 2 hours
Result (view)
Difficulty level: 3/5
Table of Contents (view)
 
Animation Workout
  Cut-Out Character Rigging

Start your treasure hunt with Toon Boom Pirate: Get Rigged! The Cut-out Character Rigging Workout features our own Pirate character ready to take you on an adventure and show you how he can be rigged for cut-out animation.

The Cut-out Character Rigging Workout completes the Cut-Out Character Design Workout and provides you with advanced techniques to create cut-out style animation. These techniques can be applied to any character movement you want to create in a cut-out animation project, resulting in faster animation creation and an expanded library of animated elements for reuse.

In the Cut-out Character Rigging Workout, you first set up all the display and animation preferences necessary. Once this is done, you take the Pirate character developed by our animator and are guided through the process of rigging where you attach all of the cartoon character’s components to pegs. You then set the pivot points and establish a hierarchy to simplify the cut out animation.

Price: $14.99 US
Time required: 2 hours
Result (view)
Difficulty level: 3/5
Table of Contents (view)
 
Animation Workout
  Two-Legged Walk Cycle Workout

Continue the treasure hunt with Toon Boom’s Pirate character and take him for a walk on Pirate’s Bay! Learn how to create a smooth and perfect walk cycle with the Two-Legged Walk Cycle Workout exercise.

In the Two-Legged Walk Cycle Workout, we supply you with our latest template character, Otto the Pirate. Find out how to set up a scene and set your preferences to get you started. Discover how to use Toon Boom software as your assistant in creating inbetweens. Take advantage of onion skinning, learn the importance of constant and non-constant segments and explore the value of cell swapping. After this workout you’ll be proficient in two-legged walk cycles

Price: $29.99 US
Time required: 4 hours
Result (view)
Difficulty level: 4/5
Table of Contents (view)
 
Animation Workout
  Four-Legged Walk Cycle Workout

Learn how to animate a four-legged walk cycle for animals and other characters with this Workout.

By completing this exciting and challenging workout, you will learn how to create a four-legged walk cycle using our latest template character, Clyde the Donkey. This workout will let you discover the importance of observing how animals move and how you can identify the anatomical structure and poise of your subject. You will also find out how to set up keyframes and adjust them, how to position the character’s feet, sync it with a pan background and generate inbetweens between key poses to make the final animation flow smoothly. Lastly, you will learn to cycle the animation and pan the background.

Price: $29.99 US
Time required: 4 hours
Result (view)
Difficulty level: 4/5
Table of Contents (view)

Save between 15% and 21% on Toon Boom Studio Workout Bundles available in our online store.


Animating: How to Animate eBook
  How to Animate eBook

The How to Animate? electronic book is a great tool for learning all aspects of animation. It covers the foundations of animation in 11 lessons, from character design, timing, squash and stretch and lip-synchronization, to multiplane sceneplanning, composition and camera movement. Each lesson comes with sample material too.


  • Lesson   1:  Introduction to Animation and Animating Basic Shapes
  • Lesson   2:  Timing
  • Lesson   3:  Squash and Stretch ("The Bouncing Ball")
  • Lesson   4:  Anticipation, Drag and Overlapping Action
  • Lesson   5:  Character Construction Sheet
  • Lesson   6:  Animating a Jumping Character
  • Lesson   7:  Animating a Walk Cycle
  • Lesson   8:  Basic Multiplaning/ Sceneplanning
  • Lesson   9:  The Take
  • Lesson 10:  Visual Break-Down and Lip Sync
  • Lesson 11:  Storyboard and Staging